Some of the other frustrating elements of gameplay in previous years haven’t been entirely eradicated but they’ve been hugely dialled back to the point where they’re anomalies rather than the norm. “The result of all this is a far more back-and-forth type of wrestling, which feels a lot more like what you actually see on TV and, crucially, is significantly more satisfying to play.” The result of all this is a far more back-and-forth type of wrestling, which feels a lot more like what you actually see on TV and, crucially, is significantly more satisfying to play. These are effective if they all land, but the opponent can break a combo by correctly guessing which move is coming and hitting the same button. There have been changes to offensive gameplay too, most notably in the form of a new combo system, where players can string together up to four attacks (mixing up light strikes, strong strikes and grapples). Get two experts together and the thing could end up looking like a lucha-libre match with reversals all over the place. This time players can not only reverse as often as they see fit, they also have access to new block and dodge moves, which give them even more flexibility in evading attacks. It was boring for the attacker, it was frustrating for the defender, nobody was happy. We went into detail on this in our hands-on preview last month, but WWE 2K22’s combat completely abandons the concept of having a limited stock of reversals, and instead gives players infinite reversals, along with a number of other ways to avoid attacks.ĢK20’s combat was a dull, unrealistic mess where the trick was simply to force your opponent to use up their reversals so they were left completely defenceless for a period of time until they charged one up again. This is mostly down to the complete overhaul of the defensive controls, which were awful in 2K20. Watch on YouTube Subscribe to VGC on YouTube We’ll cover each of the five main modes here, but it’s the combat that marks the biggest improvement this year and the reason why the entire package is significantly better. While there are still a few things that could be bettered further in future games, overall 2K22 provides such a notable improvement over its predecessor that wrestling fans can rest easy knowing the dark days are finally over.Īs with other recent games in the series, WWE 2K22 can best be described as a suite of separate modes that each do very different things with the main combat engine. That’s how long wrestling game fans have been waiting for a new WWE title to appear, and hopefully bury the awful memory of WWE 2K20.ĢK Sports and Visual Concepts’ previous release was considered one of the biggest let-downs in the 20-year history of the series, with an unacceptable amount of significant bugs and some bizarrely poor wrestler likenesses dragging it to a new low.Īfter skipping a year to head back to the drawing board, then delaying a further five months to be sure it was totally ready, WWE 2K22 is finally here, and it’s thankfully been worth the wait.
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