![]() Then I noticed that certain items were highlighted with text - a "Wall" here, a "Nest" there, even an arrow with "Go to the Ship." I quickly realized that, much like other piecemeal hidden object games, items that I completed would later be 'used' on other objects in the screen. I started off the first screens (Do you call them screens? Levels? Images? Slides?) the same way I usually do in these games - by randomly clicking around for a few seconds in the hopes of uncovering a few pieces by sheer luck. Plot is usually the last thing on my mind when I'm playing a hidden-object game, but in this case, it explained the wacky shifts from Viking ships to Victorian mansions. Mortimer Beckett's back for an all-new, eye-popping adventure Although Mortimer was able to get rid of the ghosts in his last outing, his Uncle Jerome's home is now host to another ominous challenge - a time portal Even worse, the Time Bomb that Jerome built to close the portal has been scattered across. Time Paradox follows the story of a strapping young man by the name of Mortimer Beckett (he starred in Mortimer Beckett and the Secrets of Spooky Manor too), who finds himself stumbling through time portals in an attempt to collect pieces of the Time Bomb and reverse the paradox. ![]() The most useful tactic in these games is to find corners that stick out from behind other objects or look in patterned areas that tend to camouflage pieces well. MBTP is one of those hidden object games in which you have to find pieces of each object instead of a whole object, which makes it considerably more difficult (you can't simply search for a Book object, for example - instead you have to find parts of it). ![]()
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